Splotter Spellen
 


Startseite / Führung
wir über uns
Produkte
alle Spiele
   - Antiquity
   - Beest
   - Bus
   - Cannes
   - Chameleo Chameleo
   - D'raf
   - Gossip!
   - Indonesia
   - Kiek
   - Oraklos
   - Roads & Boats
      - Basisspiel
      - Planes & Trains
      - & Cetera
      - Szenarien
         - Puzzles
            - A River Runs Through It
            - Charing Cross
            - Lord Of The Ring
            - Mesopotamia
            - Paradies-Puzzles
            - Rocket Science
            - Sea For One
            - Sheikh of the Ring
            - Small World S22
            - Small World S33
            - Small World S42
            - Small World S52
            - Small World SX2
            - Tierra del Fuego S11
            - Lösungen einsenden
         - zwei Spieler
         - drei Spieler
         - vier Spieler
         - fünf Spieler
      - Regeln 2. Ed
      - R&B-Regelfragen
      - R&B neue Auflage
   - Planes & Trains
   - & Cetera
   - Tetragons
   - Ur, 1830 BC
   - VOC
   - Web
   - Blue, Yellow & Red
jetzt lieferbar
Zukünftige Spiele
Weihnachtspakete
Links/Resenzionen
Frage über Produkte
Bekannten
letzte Nachrichten
Bestellformulare
Fragen?
Einstellungen & Datenschutz

Beachte: Die E-Mail-Adressen,
die auf splotter.com enden,
sind eingestellt. Sie können
uns auf splotter.nl
erreichen.

      Entschuldigung, diese Seite ist leider (noch) nicht im Deutschen verfügbar. Bitte benutzen Sie die: 580 (4 shares, 1 coin, 1 gold, 5 wonder rows) (by Uwe Gemming)
Niveau: difficult
Status: well-studied

This map, constructed by Uwe Gemming, is the smallest known map on which four shares can be produced in 20 turns. It is hard to say whether or not it is difficult to match or break the record on this map. On one hand, the map was designed to fit a particular strategy, so you might need to reproduce that exact strategy to achieve the maximum score. On the other hand, the map might guide you to the right strategy because everything is exactly in the right place.

You can start on any tile on the board. Before playing, fill the first four rows of the wonder with bricks of unused colours. This means that the first wonder brick in a turn costs two goods right from the beginning. The maximum number of points you can get in the wonder is 80 - the game ends at the two-player mark. You have only 20 turns instead of the usual 33 to finish the game: 13 neutral bricks will not be used. Play by the rules of the second edition. For mining, use the one-player rule (see scenario book).

If you are desperate, you may take a look at Uwe's solution. Of course, we would find it very interesting to check a better solution for this map. See Lösungen einsenden for guidelines on how to describe your solution to us.


[Startseite / Führung] [Bestellformulare] [Fragen?]