Splotter Spellen
 


entry page / guided tour
about us
products
all games
   - Antiquity
   - Beest
   - Bus
   - Cannes
   - Chameleo Chameleo
   - D'raf
   - Gossip!
   - Indonesia
   - Kiek
   - Oraklos
   - Roads & Boats
      - basic game
      - Planes & Trains
      - & Cetera
      - scenarios
         - puzzles
            - A River Runs Through It
            - Charing Cross
            - Lord Of The Ring
            - Mesopotamia
            - Paradise-puzzles
            - Rocket Science
            - Sea For One
            - Sheikh of the Ring
            - Small World S22
            - Small World S33
            - Small World S42
            - Small World S52
            - Small World SX2
            - Tierra del Fuego S11
            - submitting solutions
         - two players
         - three players
         - four players
         - five players
      - rules 2nd ed
      - R&B-rules questions
      - R&B new edition
   - Planes & Trains
   - & Cetera
   - Tetragons
   - Ur, 1830 BC
   - VOC
   - Web
   - Blue, Yellow & Red
available now
future games
Xmas packs (Dutch)
links/reviews
questions about products
friends
latest news
order forms
questions?
settings & privacy

Note: our e-mail addresses
at splotter.com are no longer
available. You can reach
us at splotter.nl

     

Roads & Boats Puzzle "A River Runs Through It"

Goal: Find how to get the most points on the map shown
Conditions: Play without the Planes & Trains expansion set; skip the first four rows of the wonder; play twenty turns.
Current Record: 300 (1 share, 2 coins, 2 gold, 8 wonder rows) (by Gary Brennan)
Level: modest
Status: well-studied

This puzzling little map is quite hard to figure out. When we released the first edition of Roads & Boats, we thought that 270 points was the maximum. By the time we released the second edition, Herman had found a 300 point solution. The amazing thing about that solution was the fact that five donkeys were the only means of transport. But even these five simple donkeys can earn 300 points if you use exactly the right road network and have all parts of the schedule fit exactly together.

We thought this was the only way to do it, until Gary Brennan showed us how this map should really be handled. Suddenly, it all looked easy. His solution, also for 300 points, involves donkeys, rafts and a minimal road network. Despite the near-absence of roads, the transport system runs very smoothly. No complicated just-the-right-move schemes; instead, in turn 11 to 19, the donkeys spend 70% of their time running turnly or two-turnly schedules, and even 13% of their time resting. Gary's solution has a superb finishing touch: in the last turn, everything, transporters as well as goods, is gathered at the starting place.

We think 300 points is the maximum score for this map, but who knows? Should you manage to break the record, we are happy to check your solution. See "submitting solutions" for guidelines on how to describe your solution to us.

You can start on any tile on the board. Before playing, fill the first four rows of the wonder with bricks of unused colours. This means that the first wonder brick in a turn costs two goods right from the beginning. The maximum number of points you can get in the wonder is 80 - the game ends at the two-player mark. You have only 20 turns instead of the usual 33 to finish the game: 13 neutral bricks will not be used. Play by the rules of the second edition. For mining, use the one-player rule (see scenario book).

If you are desperate, take a glance at Gary's solution. Apart from Gary's solution, there is a (difficult) solution by Herman Haverkort that uses donkeys as its only means of transport.


[entry page / guided tour] [order forms] [questions?]