entry page / guided tour
about us
products
- all games
- Antiquity
- Beest
- Bus
- Cannes
- Chameleo Chameleo
- D'raf
- Gossip!
- Indonesia
- Kiek
- Oraklos
- Roads & Boats
- basic game
- Planes & Trains
- & Cetera
- scenarios
- puzzles
- two players
- three players
- four players
- five players
- rules 2nd ed
- R&B-rules questions
- R&B new edition
- Planes & Trains
- & Cetera
- Tetragons
- Ur, 1830 BC
- VOC
- Web
- Blue, Yellow & Red
- available now
- future games
- Xmas packs (Dutch)
- links/reviews
- questions about products
friends
latest news
order forms
questions?
settings & privacy
Note: our e-mail addresses at splotter.com are no longer available.
You can reach us at splotter.nl |
|
|
Roads & Boats - scenarios for four players
Please note that we have not tested most of the scenarios
on this website. They should be considered as suggestions
only. When you play scenarios from this website, please
mail us your experiences, so that we know how these
scenarios work in practice and we may improve them or
explain them better.
438 LAC LÉMAN (LAKE GENEVA) |
| |
439 CASTLE |
| |
442 MIDOCEANIC RIDGE |
|
Four forest tiles will probably not fit completely under the cover
sheet. They may be left out.
|
446 FOUR WINDS |
|
In this scenario, the four regions have very different strengths
and weaknesses. Although we cannot promise this scenario to be
well-balanced, you could play it multiple times to experience
how such extreme conditions affect your strategy.
|
449 ATLANTIS (4 PLAYERS) |
|
Special rules: When the irrigation mark on the wonder is built,
the desert fields will change into pasture as usual, but the old,
light green pasture fields will be flooded and changed into sea.
Land transporters present on these pasture tiles
must either be taken by a water transporter or flee. Land transporters
that cannot reach safe land within one step are removed from the game.
Goods on pasture tiles disappear, unless they are immediately taken
by a transporter. Buildings on pasture tiles, roads to and between
pasture tiles, as well as walls on pasture tiles' coasts or between
pasture tiles, are destroyed. Walls between pasture tiles and other
land tiles remain unaffected. When a player's home marker is flooded,
he may move it to a place where he has a transporter present (or
a fleeing transporter arriving).
After the irrigation, the old pasture tiles will be considered to be
sea tiles, but not with respect to the building of oil-rigs!
|
448 MISSISSIPPI (4 PLAYERS) |
|
Should you be afraid of flying, then do not pick the lower left corner
as your starting place.
This scenario is asymmetric and may still be a bit unbalanced.
Please let us know your experiences!
|
|